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Rendezvous/deploy/compose/compose.yaml
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KyuubiYoru 13382531ce
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docs(integration): correct channel claim and flag UDP port collision (#21)
SpaceGame's v1.0.0 evaluation (SpaceGame docs/rendezvous-eval.md @ 8eb5607) found the pilot doc asserting ChannelsCount=3 as current SpaceGame fact — their source uses LiteNetLib's single-channel default, and a peer mismatch fails connections silently, so the doc now states the requirement as agreement rather than a count. The compose file also gains a loud warning that host UDP 9050 collides with common game-client defaults during same-machine evaluation.
2026-08-22 23:21:10 +02:00

42 lines
1.5 KiB
YAML

name: rendezvous-local
services:
rendezvous:
image: "${RENDEZVOUS_IMAGE:-finalfactory/rendezvous:local}"
build:
context: ../..
dockerfile: Dockerfile
init: true
user: "${RENDEZVOUS_UID:?set RENDEZVOUS_UID to a non-root host UID}:${RENDEZVOUS_GID:?set RENDEZVOUS_GID to its GID}"
read_only: true
tmpfs:
- /tmp:rw,noexec,nosuid,nodev,size=16m,uid=${RENDEZVOUS_UID},gid=${RENDEZVOUS_GID},mode=0700
cap_drop:
- ALL
security_opt:
- no-new-privileges:true
pids_limit: 128
mem_limit: 512m
cpus: 1.0
ulimits:
nofile:
soft: 4096
hard: 4096
stop_grace_period: 40s
restart: unless-stopped
environment:
ASPNETCORE_ENVIRONMENT: Production
ASPNETCORE_HTTP_PORTS: "8080"
Rendezvous__Diagnostics__Enabled: "${RENDEZVOUS_DIAGNOSTICS_ENABLED:-false}"
Rendezvous__Metrics__Enabled: "${RENDEZVOUS_METRICS_ENABLED:-false}"
volumes:
- ${RENDEZVOUS_CONFIG_SOURCE:-./appsettings.Production.json}:/app/appsettings.Production.json:ro
- ${RENDEZVOUS_SECRET_SOURCE:-./secrets/signing-key}:/run/secrets/rendezvous-signing-key:ro
ports:
- "127.0.0.1:${RENDEZVOUS_HTTP_HOST_PORT:-8080}:8080/tcp"
# 9050 is also a common game-client default UDP port. Evaluating this
# service on the same machine as a running game client can silently
# collide; remap with RENDEZVOUS_UDP_HOST_PORT and keep the advertised
# Rendezvous:Deployment:PublicUdpPort in appsettings matched to it.
- "${RENDEZVOUS_UDP_HOST_PORT:-9050}:9050/udp"