Block a user
Implement session registration, UDP-presence-gated leases, and expiry
Implement bounded compatible-session browsing and listing visibility
Build atomic ephemeral state and define single-active availability semantics
Implement game/environment provisioning, principals, and signing-key lifecycle
Bootstrap the .NET solution and continuous quality gates
Define versioned v1 HTTP, UDP, error, and compatibility contracts
Ratify the v1 architecture, trust model, and privacy threat model
Roadmap: ship the Rendezvous connection control plane