# HTTP contract v1 Tracking: #4 All production endpoints require HTTPS. JSON uses UTF-8, camel-case property names, compact output, string-valued camel-case enums, and ISO 8601 timestamps. Every request that contains a body carries `contractVersion: 1`; browse carries the same value as a required query parameter. ## Compatibility and parsing - Contract version matching is exact. Any value other than `1` fails with `unsupportedContractVersion`; it is never guessed or downgraded. - Gameplay protocol matching is exact. `buildVersion` is display and diagnostic text only and never decides compatibility. - Unknown JSON object properties are ignored so additive v1 responses remain readable. Unknown enum names, numeric enum values, comments, trailing commas, invalid identifier strings, and excessive nesting are rejected. - Game, environment, and region IDs are lowercase URL-safe slugs. Listing, lease, join-attempt, and mediation IDs are non-empty UUIDs serialized as JSON strings. - Clients must honor request cancellation. A disconnected or cancelled request does not promise a response body; the server should stop work where safe. ## Endpoints | Method | Path | Purpose | | --- | --- | --- | | `POST` | `/v1/sessions` | Register a session and create its renewable lease. | | `POST` | `/v1/sessions/{listingId}/renew` | Renew the listing lease. | | `PUT` | `/v1/sessions/{listingId}` | Replace mutable browser fields and capacity. | | `DELETE` | `/v1/sessions/{listingId}` | Withdraw a listing. | | `GET` | `/v1/sessions` | Browse compatible public sessions. | | `GET` | `/v1/sessions/{listingId}` | Resolve a public or explicitly shared unlisted listing. | | `POST` | `/v1/join-attempts` | Authorize and create a short-lived join attempt. | | `DELETE` | `/v1/join-attempts/{attemptId}` | Cancel an attempt using its client punch capability. | | `GET` | `/v1/sessions/{listingId}/join-attempts` | Let an authenticated host poll pending attempts. | | `POST` | `/v1/join-attempts/{attemptId}/outcome` | Report a bounded connection outcome. | | `GET` | `/health/live` | Report that the HTTP process is alive. | | `GET` | `/health/ready` | Report whether the UDP mediator is bound and ready. | The generated [OpenAPI document](../api/rendezvous-v1.json) is the normative shape reference for parameters, bodies, and responses. Contract-only endpoints return `501` until their behavior is implemented by the subsequent directory, lease, and join-orchestration issues. Host polling sends its reusable lease credential in `X-Rendezvous-Lease-Token`; it must never be placed in a URL. Lease credentials for mutation operations are carried in their request bodies. Public browser responses contain no IP endpoints, lease tokens, punch capabilities, connection tickets, player identifiers, or gameplay state. Attempt cancellation sends the short-lived client punch capability in `X-Rendezvous-Client-Punch-Capability`. Join creation uses the observed HTTP source only for a process-keyed, short-lived idempotency/abuse scope; this is not player authentication and is never returned to callers. ## Idempotency, cursors, and retries Registration and join creation require a caller-generated visible-ASCII `idempotencyKey`. A repeat in the same authorization scope returns the original result while the key is retained; reusing a key with a different payload fails with `conflict`. Keys are opaque and must not contain credentials. Cursors are opaque, endpoint-specific, short-lived values. A client may echo a cursor only to the endpoint and filters that produced it. Invalid or expired cursors fail with `invalidRequest`; clients restart browsing from the first page. Renew, update, delete, and outcome reporting are safe to retry with the same lease/attempt identity after a transport-level failure. ## Limits Limits are measured after UTF-8 encoding where stated. Servers reject the entire request rather than truncate values. | Item | v1 limit | | --- | ---: | | HTTP request body | 16 KiB | | Browser response body | 256 KiB | | Browser page | 100 listings | | Metadata document | 4 KiB, 32 keys | | Metadata key / value | 64 / 256 UTF-8 bytes | | Game / environment / region ID | 64 / 32 / 32 characters | | Display name / build version | 128 / 64 UTF-8 bytes | | Idempotency key | 64 visible ASCII characters | | Cursor | 512 visible ASCII characters | | Diagnostic code | 64 visible ASCII characters | | Error message | 256 UTF-8 bytes | | Reusable HTTP credential | 1,024 characters | | Session capacity | 1–10,000 players | ## Error mapping Errors use `ApiError` with a stable `code`, bounded safe `message`, optional `correlationId`, and optional `retryAfterSeconds`. Messages are diagnostic and must not be parsed. Secrets and raw credentials are never echoed. | HTTP | Codes | | ---: | --- | | 400 | `invalidRequest`, `unsupportedContractVersion` | | 401 | `authenticationRequired` | | 403 | `forbidden` | | 404 | `notFound` | | 409 | `conflict`, `incompatibleProtocol`, `replayRejected`, `capacityExceeded` | | 410 | `expired`, `staleHost` | | 429 | `rateLimited` (with retry guidance when known) | | 503 | `serviceUnavailable` (with retry guidance when known) | | 500 | `internalError` | Malformed input must receive the same bounded error family regardless of which parser or validation stage rejected it.