3 Commits
Author SHA1 Message Date
KyuubiYoru 13382531ce docs(integration): correct channel claim and flag UDP port collision (#21)
quality-gate / quality (push) Successful in 2m43s
quality-gate / container (push) Successful in 1m43s
SpaceGame's v1.0.0 evaluation (SpaceGame docs/rendezvous-eval.md @ 8eb5607) found the pilot doc asserting ChannelsCount=3 as current SpaceGame fact — their source uses LiteNetLib's single-channel default, and a peer mismatch fails connections silently, so the doc now states the requirement as agreement rather than a count. The compose file also gains a loud warning that host UDP 9050 collides with common game-client defaults during same-machine evaluation.
2026-08-22 23:21:10 +02:00
KyuubiYoru 9e863ebf64 docs(integration): verify Godot and Linux SpaceGame pilot (#21)
quality-gate / quality (push) Failing after 1m40s
quality-gate / container (push) Has been skipped
2026-07-16 20:32:53 +02:00
KyuubiYoru ebb5eb617c docs(integration): record SpaceGame pilot checkpoint (#21)
quality-gate / quality (push) Failing after 1m26s
quality-gate / container (push) Has been skipped
2026-07-16 19:18:03 +02:00