docs(integration): record SpaceGame pilot checkpoint (#21)
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This commit is contained in:
KyuubiYoru
2026-07-16 19:18:03 +02:00
parent 7fb85059fb
commit ebb5eb617c
8 changed files with 217 additions and 6 deletions
@@ -67,12 +67,17 @@ factory does not open a socket, and synchronized events must remain enabled:
```csharp
RendezvousNetListener networkEvents = new();
NetManager gameplayNetManager = networkEvents.CreateManager();
gameplayNetManager.ChannelsCount = 3; // example: configure the game protocol first
if (!gameplayNetManager.Start(0))
{
throw new InvalidOperationException("The gameplay UDP socket could not start.");
}
```
LiteNetLib defaults to one QoS channel. Set `ChannelsCount` before `Start` when
the game protocol uses more than one; both game processes must agree. Rendezvous
does not reserve or reinterpret any gameplay channel.
The host polls join invitations asynchronously; that method only queues a
snapshot and never calls the manager. `Poll()` is the sole SDK path that invokes
LiteNetLib and dispatches its synchronized callbacks. Call it once per game