feat(server): add observability and operator controls (#16)
quality-gate / quality (push) Failing after 1m1s

This commit is contained in:
KyuubiYoru
2026-07-16 13:22:16 +02:00
parent 88ef946af5
commit be732de7c9
31 changed files with 4149 additions and 140 deletions
@@ -0,0 +1,81 @@
using FinalFactory.Rendezvous.Contracts;
using FinalFactory.Rendezvous.Server.Observability;
using FinalFactory.Rendezvous.Server.Provisioning;
using FinalFactory.Rendezvous.Server.State;
namespace FinalFactory.Rendezvous.Server.Operations;
internal sealed class OperatorService(
InMemoryEphemeralRendezvousStore store,
ProvisioningRuntime provisioning,
RendezvousReadiness readiness,
AuditTrail audit,
IWallClock clock)
{
public OperatorStatusResponse GetStatus()
{
ReadinessSnapshot readinessSnapshot = readiness.GetSnapshot();
EphemeralStoreSnapshot storeSnapshot = store.GetSnapshot();
return new OperatorStatusResponse
{
Status = readinessSnapshot.IsReady ? "ready" : "not-ready",
Readiness = new OperatorReadinessResponse
{
HttpListener = readinessSnapshot.HttpListenerReady,
UdpIpv4Listener = readinessSnapshot.UdpIpv4ListenerReady,
UdpIpv6Listener = readinessSnapshot.UdpIpv6ListenerReady,
Provisioning = readinessSnapshot.ProvisioningReady,
Store = readinessSnapshot.StoreAvailable,
Draining = readinessSnapshot.Draining,
},
Store = new OperatorStoreResponse
{
ActiveListings = storeSnapshot.ActiveListings,
FreshPresenceBindings = storeSnapshot.FreshPresenceBindings,
ActiveJoinAttempts = storeSnapshot.ActiveJoinAttempts,
RetainedOutcomeReports = storeSnapshot.RetainedOutcomeReports,
ReplayMarkers = storeSnapshot.ReplayMarkers,
PrincipalRevocations = storeSnapshot.PrincipalRevocations,
IdempotencyEntries = storeSnapshot.IdempotencyEntries,
MaintenanceSweeps = storeSnapshot.MaintenanceSweeps,
ExpiryChurn = storeSnapshot.ExpiryChurn,
},
Tenants = provisioning.Policies.EnabledPolicies
.OrderBy(static policy => policy.GameId.Value, StringComparer.Ordinal)
.ThenBy(static policy => policy.EnvironmentId.Value, StringComparer.Ordinal)
.Select(static policy => new OperatorTenantResponse
{
GameId = policy.GameId.Value,
EnvironmentId = policy.EnvironmentId.Value,
Status = "enabled",
})
.ToArray(),
SigningKeys = provisioning.SigningKeys.GetStatuses(clock.UtcNow)
.Select(static key => new OperatorSigningKeyResponse
{
KeyId = key.KeyId,
Status = key.Status,
SignUntil = key.SignUntil,
VerifyUntil = key.VerifyUntil,
GameId = key.GameId,
EnvironmentId = key.EnvironmentId,
CredentialKinds = key.CredentialKinds,
})
.ToArray(),
AuditCounts = audit.GetAggregateCounts(),
};
}
public StoreResult<bool> RevokeListing(
SessionListingId listingId,
CancellationToken cancellationToken) => store.RevokeListing(listingId, cancellationToken);
public StoreResult<int> RevokePrincipal(
string subject,
TimeSpan lifetime,
CancellationToken cancellationToken) => store.RevokePrincipal(subject, lifetime, cancellationToken);
public bool RevokeSigningKey(string keyId) => provisioning.SigningKeys.Revoke(keyId);
public void BeginDrain(CancellationToken cancellationToken) => store.BeginDrain(cancellationToken);
}