feat(client): standardize connection outcomes (#13)
quality-gate / quality (push) Successful in 59s
quality-gate / quality (push) Successful in 59s
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@@ -1,6 +1,7 @@
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using System.Net;
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using FinalFactory.Rendezvous.Contracts;
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using FinalFactory.Rendezvous.Server.Browser;
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using FinalFactory.Rendezvous.Server.ConnectionOutcomes;
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using FinalFactory.Rendezvous.Server.JoinAttempts;
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using FinalFactory.Rendezvous.Server.Provisioning;
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using FinalFactory.Rendezvous.Server.Sessions;
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@@ -11,8 +12,6 @@ namespace FinalFactory.Rendezvous.Server.Http;
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internal static class ContractEndpoints
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{
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private const int NotImplementedStatus = StatusCodes.Status501NotImplemented;
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public static IEndpointRouteBuilder MapRendezvousContractEndpoints(
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this IEndpointRouteBuilder endpoints)
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{
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@@ -83,6 +82,7 @@ internal static class ContractEndpoints
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.Produces<ApiError>(StatusCodes.Status400BadRequest)
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.Produces<ApiError>(StatusCodes.Status404NotFound)
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.Produces<ApiError>(StatusCodes.Status409Conflict)
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.Produces<ApiError>(StatusCodes.Status410Gone)
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.Produces<ApiError>(StatusCodes.Status429TooManyRequests)
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.Produces<ApiError>(StatusCodes.Status503ServiceUnavailable)
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.WithName("CreateJoinAttempt");
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@@ -95,7 +95,10 @@ internal static class ContractEndpoints
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attempts.MapPost("/{attemptId}/outcome", ReportConnectionOutcome)
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.Accepts<ReportConnectionOutcomeRequest>("application/json")
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.Produces<ReportConnectionOutcomeResponse>()
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.Produces<ApiError>(StatusCodes.Status501NotImplemented)
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.Produces<ApiError>(StatusCodes.Status400BadRequest)
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.Produces<ApiError>(StatusCodes.Status404NotFound)
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.Produces<ApiError>(StatusCodes.Status409Conflict)
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.Produces<ApiError>(StatusCodes.Status503ServiceUnavailable)
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.WithName("ReportConnectionOutcome");
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return endpoints;
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@@ -334,16 +337,20 @@ internal static class ContractEndpoints
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private static IResult ReportConnectionOutcome(
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JoinAttemptId attemptId,
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[FromBody] ReportConnectionOutcomeRequest request) => NotImplemented();
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private static IResult NotImplemented() => Results.Json(
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new ApiError
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{
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Code = RendezvousErrorCode.ServiceUnavailable,
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Message = "The v1 contract is reserved; implementation is tracked by subsequent issues.",
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},
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ContractJson.Options,
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statusCode: NotImplementedStatus);
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[FromHeader(Name = "X-Rendezvous-Client-Punch-Capability")] string clientPunchCapability,
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[FromBody] ReportConnectionOutcomeRequest request,
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[FromServices] ConnectionOutcomeService outcomes,
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CancellationToken cancellationToken)
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{
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ConnectionOutcomeServiceResult result = outcomes.Report(
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attemptId,
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clientPunchCapability,
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request,
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cancellationToken);
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return result.Succeeded && result.Value is not null
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? Results.Ok(result.Value)
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: Error(result.Error);
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}
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private static bool TryAuthenticatePublisher(
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string? authorizationHeader,
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@@ -389,9 +396,11 @@ internal static class ContractEndpoints
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{
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RendezvousErrorCode.AuthenticationRequired => StatusCodes.Status401Unauthorized,
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RendezvousErrorCode.Forbidden => StatusCodes.Status403Forbidden,
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RendezvousErrorCode.NotFound or RendezvousErrorCode.StaleHost => StatusCodes.Status404NotFound,
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RendezvousErrorCode.Conflict or RendezvousErrorCode.ReplayRejected => StatusCodes.Status409Conflict,
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RendezvousErrorCode.Expired => StatusCodes.Status410Gone,
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RendezvousErrorCode.NotFound => StatusCodes.Status404NotFound,
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RendezvousErrorCode.Conflict
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or RendezvousErrorCode.IncompatibleProtocol
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or RendezvousErrorCode.ReplayRejected => StatusCodes.Status409Conflict,
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RendezvousErrorCode.Expired or RendezvousErrorCode.StaleHost => StatusCodes.Status410Gone,
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RendezvousErrorCode.RateLimited or RendezvousErrorCode.CapacityExceeded =>
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StatusCodes.Status429TooManyRequests,
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RendezvousErrorCode.ServiceUnavailable => StatusCodes.Status503ServiceUnavailable,
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@@ -406,6 +415,7 @@ internal static class ContractEndpoints
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RendezvousErrorCode.NotFound => "The session was not found or is not owned by this publisher.",
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RendezvousErrorCode.Conflict => "The session changed concurrently; retry with current state.",
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RendezvousErrorCode.Expired => "The session lease has expired.",
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RendezvousErrorCode.StaleHost => "The session has no fresh host presence.",
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RendezvousErrorCode.IncompatibleProtocol => "The gameplay protocol is not enabled for this game.",
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RendezvousErrorCode.CapacityExceeded => "The configured session capacity is currently exhausted.",
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RendezvousErrorCode.ServiceUnavailable => "Session state is temporarily unavailable.",
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