feat(server): harden hostile input and overload behavior (#15)
quality-gate / quality (push) Failing after 1m5s

This commit is contained in:
KyuubiYoru
2026-07-16 12:37:38 +02:00
parent 2ff7cd6d9d
commit 88ef946af5
22 changed files with 2159 additions and 93 deletions
@@ -5,6 +5,57 @@ namespace FinalFactory.Rendezvous.Tests.State;
public sealed class InMemoryEphemeralRendezvousStoreTests
{
[Fact]
public void DeterministicHostileStateTransitionsStayTypedAndCapacityBounded()
{
const int seed = 0x15_57A7E;
Random random = new(seed);
EphemeralStateFixture fixture = new(new EphemeralStoreOptions
{
MaxJoinAttempts = 32,
});
StoredListing listing = fixture.CreateVisibleListing(out _);
for (int iteration = 0; iteration < 1_000; iteration++)
{
CreateJoinAttemptCommand command = fixture.AttemptCommand(listing);
command = random.Next(4) switch
{
0 => command with
{
Scope = new(new GameId("other-game"), new EnvironmentId("test")),
},
1 => command with { ProtocolVersion = command.ProtocolVersion + 1 },
_ => command,
};
StoreResult<StoredJoinAttempt> created = fixture.Store.CreateJoinAttempt(command);
Assert.True(Enum.IsDefined(created.Code));
if (!created.Succeeded || created.Value is null)
{
continue;
}
SecretFingerprint supplied = random.Next(3) == 0
? EphemeralStateFixture.Fingerprint($"wrong-{iteration}")
: created.Value.ClientCapabilityFingerprint;
StoreResult<StoredJoinAttempt> bound = fixture.Store.BindAttemptEndpoint(new(
created.Value.MediationHandle,
AttemptPeerRole.Client,
supplied,
EphemeralStateFixture.OtherPublicEndpoint(20_000 + iteration),
null));
Assert.True(Enum.IsDefined(bound.Code));
}
StoreResult<IReadOnlyList<StoredJoinAttempt>> attempts =
fixture.Store.BrowseHostJoinAttempts(new(
listing.Definition.ListingId,
listing.Definition.LeaseFingerprint,
100));
Assert.True(attempts.Succeeded);
Assert.InRange(attempts.Value!.Count, 1, 32);
}
[Fact]
public void IdempotencyRetentionMustCoverResourceLifetimes()
{