feat(operations): add capacity and resilience gates (#18)
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@@ -129,9 +129,18 @@ until the owner records:
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- which games may enable anonymous unlisted player hosting;
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- deployment regions, data-processing jurisdiction, and approval of the stated
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30-day audit/13-month aggregate retention periods;
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- the per-game dedicated fallback endpoint policy;
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- the measured supported profile and whether the 99.5% single-active objective
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is sufficient or shared-state/high-availability work must be brought forward.
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- the per-game dedicated fallback endpoint policy.
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Issue #18 measured and ratified the original 2-vCPU/2-GiB, 25,000-listing,
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10,000-attempt core-state candidate profile and retained the 99.5% single-active
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topology. It does not claim that core measurements prove public HTTP/UDP SLOs.
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The versioned evidence, RTO, failure domains, and explicit signals that trigger
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shared-state/high-availability work are recorded in the
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[capacity and resilience gate](../operations/capacity-and-resilience.md). The
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real-network canary in #23 must confirm that the proposed regional launch load
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fits this profile and validate the public SLOs; it may lower the launch cap but
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may not silently enable a
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second active instance.
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These are configuration and launch decisions, not permission to weaken the
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tenant, replay, endpoint-verification, or secret-handling controls.
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