docs(integration): correct channel claim and flag UDP port collision (#21)
quality-gate / quality (push) Successful in 2m43s
quality-gate / container (push) Successful in 1m43s

SpaceGame's v1.0.0 evaluation (SpaceGame docs/rendezvous-eval.md @ 8eb5607) found the pilot doc asserting ChannelsCount=3 as current SpaceGame fact — their source uses LiteNetLib's single-channel default, and a peer mismatch fails connections silently, so the doc now states the requirement as agreement rather than a count. The compose file also gains a loud warning that host UDP 9050 collides with common game-client defaults during same-machine evaluation.
This commit is contained in:
KyuubiYoru
2026-08-22 23:21:10 +02:00
parent e3b687c903
commit 13382531ce
2 changed files with 9 additions and 2 deletions
+4
View File
@@ -34,4 +34,8 @@ services:
- ${RENDEZVOUS_SECRET_SOURCE:-./secrets/signing-key}:/run/secrets/rendezvous-signing-key:ro
ports:
- "127.0.0.1:${RENDEZVOUS_HTTP_HOST_PORT:-8080}:8080/tcp"
# 9050 is also a common game-client default UDP port. Evaluating this
# service on the same machine as a running game client can silently
# collide; remap with RENDEZVOUS_UDP_HOST_PORT and keep the advertised
# Rendezvous:Deployment:PublicUdpPort in appsettings matched to it.
- "${RENDEZVOUS_UDP_HOST_PORT:-9050}:9050/udp"