feat(deployment): add secure Linux runtime (#17)
quality-gate / quality (push) Failing after 1m9s
quality-gate / container (push) Has been skipped

This commit is contained in:
KyuubiYoru
2026-07-16 15:03:04 +02:00
parent be732de7c9
commit 08729ae25c
23 changed files with 1941 additions and 28 deletions
+7 -4
View File
@@ -63,8 +63,9 @@ only its public key ID/lifecycle metadata and does not require retired secret
material to remain available.
Key IDs are non-secret base64url identifiers. Secret references are resolved
through `ISecretProvider`; production supports `env:<VARIABLE>` references and
the interface is replaceable by a deployment-specific vault/KMS adapter. The
through `ISecretProvider`; production supports base64 `env:<VARIABLE>` and raw
`file:/absolute/path` references to bounded non-symlink files. The interface is
replaceable by a deployment-specific vault/KMS adapter. The
committed development profile uses an in-memory random key identified by a
`development:ephemeral/...` reference. It never writes key material to disk and
all credentials become invalid when the process exits.
@@ -74,8 +75,10 @@ all credentials become invalid when the process exits.
`Rendezvous:Provisioning` supplies issuer, audience, clock skew, signing-key
descriptors, and game policies. A production key reference such as
`env:RENDEZVOUS_SIGNING_KEY_2026_01` expects that environment variable to hold at
least 32 random bytes encoded as base64. Missing, malformed, short, inactive, or
duplicate keys stop startup with a key-ID-only diagnostic. No game-wide secret
least 32 random bytes encoded as base64. `file:/run/secrets/rendezvous-signing`
expects the raw bytes in a read-only, absolute, non-symlink file. Missing,
malformed, short, inactive, or duplicate keys stop startup with a key-ID-only
diagnostic. No game-wide secret
belongs in `appsettings`, source control, examples, the Client package, URLs,
responses, logs, metrics, exceptions, or diagnostic dumps.