feat(browser): stream bounded live session updates (#26)
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# Live session-list updates
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Tracking: #26
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Live updates are an optional acceleration for an open server browser. The
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bounded `GET /v1/sessions` snapshot remains the source of truth, and join
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authorization still revalidates current capacity, presence, policy, and
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compatibility. A displayed player count is advisory, never an admission promise.
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## Snapshot, stream, reset
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Every `BrowseSessionsResponse` includes `streamCursor` in addition to its normal
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pagination cursor. Connect to `GET /v1/sessions/stream` with the same game,
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environment, protocol, optional region, and `excludeFull` filter. Send the most
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recent stream cursor as `Last-Event-ID`.
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| SSE event | Contract kind | UI action |
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| --- | --- | --- |
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| `session_upsert` | `sessionUpsert` | Add or replace the complete public projection by listing ID. |
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| `session_remove` | `sessionRemove` | Remove the listing ID. |
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| `reset` | `reset` | Discard local state, fetch a fresh snapshot, then reconnect with its cursor. |
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| `keepalive` | `keepalive` | Preserve the cursor and connection; do not change UI state. |
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Each SSE `id` equals the opaque cursor inside its JSON event. Cursors are signed,
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short-lived, monotonically ordered, and bound to the complete filter. A missing,
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expired, corrupted, foreign, future, or replay-gapped cursor produces `reset`
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instead of a potentially incomplete view. Do not parse or retain it as a stable
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identifier.
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Updates cover creation after fresh UDP presence, public-field/capacity changes,
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presence staleness and recovery, lease expiry, deregistration, operator or
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principal revocation, and visibility/region/protocol changes. Events contain the
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same bounded public `SessionListing` as snapshots. They never contain raw peer
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endpoints, lease tokens, punch capabilities, tickets, publisher subjects, or
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internal store identifiers.
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## SDK and polling fallback
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```csharp
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BrowseSessionsRequest filter = new()
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{
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GameId = new("space-game"),
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EnvironmentId = new("production"),
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ProtocolVersion = 7,
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RegionId = new("eu-central"),
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ExcludeFull = true,
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};
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RendezvousClientResult<BrowseSessionsResponse> snapshot =
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await browser.BrowseAsync(filter, cancellationToken);
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await foreach (RendezvousClientResult<SessionStreamEvent> update in
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browser.StreamAsync(filter, snapshot.Value!.StreamCursor, cancellationToken))
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{
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if (!update.IsSuccess)
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{
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// Switch to bounded polling with jittered backoff.
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break;
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}
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// Apply upsert/remove by listing ID. On reset, discard and browse again.
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}
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```
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Cancellation or enumerator disposal closes the response and releases the server
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subscription. A normal connection-duration close is a reconnect signal: use the
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last applied event cursor. Repeated failures, unsupported platform HTTP stacks,
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and restrictive proxies fall back to snapshots with exponential jittered
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backoff, a capped interval, and `Retry-After`. Never open parallel streams to
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compensate for a slow UI.
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## TestClient
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```bash
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dotnet run --project src/FinalFactory.Rendezvous.TestClient \
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--configuration Release --no-build -- \
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watch --service https://rendezvous.example.invalid/ \
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--game space-game --environment production --region eu-central --protocol 7 \
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--run-seconds 60 --json
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```
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`watch.snapshot`, `watch.session-upsert`, `watch.session-remove`,
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`watch.keepalive`, and `watch.reconnect` are stable diagnostics. Add
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`--exercise-reset --script` to corrupt the snapshot cursor deliberately and
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verify a typed reset plus snapshot refresh. Use `--exercise-reconnect --script`
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while producing one update to close the first stream deliberately, reconnect
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from its prior cursor, and verify that the same ordered event is replayed.
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Polished list diffing, selection retention, animation, and accessibility remain
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in each game.
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## Bounds and slow consumers
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The v1 journal retains at most 4,096 public-only changes. It admits at most 256
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subscribers total and 64 per tenant, reads at most 128 changes per batch,
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waits a configurable 50 milliseconds after a live change and coalesces the
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resulting batch to the final change per listing, sends a keepalive every 15
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seconds, and closes a connection after five minutes. A consumer behind the
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replay window receives `reset`; it never acquires an unbounded queue.
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Normal optional-work concurrency and per-source/tenant rate controls apply for
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the stream lifetime. Exhaustion returns typed HTTP `429` before streaming.
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Shutdown cancels streams; reconnect only after readiness returns and expect a
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reset after a single-active restart because listings and replay are ephemeral.
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## Reverse proxy
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- Disable response buffering (`X-Accel-Buffering: no` is also emitted),
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compression, transformation, and caching for `text/event-stream`.
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- Preserve `Last-Event-ID`; set upstream/read timeouts above the 15-second
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keepalive and around six minutes for the five-minute connection ceiling.
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- Flush events promptly and use HTTP/2 only when streaming semantics survive.
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- Preserve the source-IP trust boundary and abuse controls; do not add a bypass.
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Verify the deployed proxy with an idle keepalive, update, reconnect, invalid
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cursor reset, slow reader, and graceful shutdown. An in-process pass does not
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prove that a production proxy is non-buffering.
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@@ -146,7 +146,14 @@ Never use an unbounded sleep to orchestrate processes. Wait for versioned events
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such as `host.ready` and apply a deadline. Useful success events are
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`host.registered`, `host.ready`, `host.direct-traffic`, `host.deregistered`,
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`browse.completed`, `browse.session`, `join.connected`, `join.direct-traffic`,
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and `join.outcome-report`.
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`join.outcome-report`, `watch.snapshot`, `watch.session-upsert`,
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`watch.session-remove`, `watch.reset`, `watch.reconnect`, and `watch.complete`.
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For a bounded live-directory diagnostic, use `watch --run-seconds 60`. Add
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`--exercise-reset --script` to prove fail-closed cursor recovery, or
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`--exercise-reconnect --script` while changing one listing to prove ordered
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`Last-Event-ID` replay after a deliberate disconnect. The full event and proxy
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contract is in [live session-list updates](live-session-updates.md).
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| Exit | Meaning |
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| ---: | --- |
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